In addition, you always get something special. Because: For each conquered province there are resource points with which you can buy new units. That sounds simple, but with a few additions it becomes a tricky strategy game.
You always have a maximum of one army that you can move one province further per round.
Regardless of which of the seven races you compete for (including the Tau and the Necrons as new races), it is always important to bring all provinces under your own control. This is a bit boring and text-heavy, but explains the essential game elements briefly and concisely. If you start Dark Crusade for the first time, you will find yourself shortly afterwards on a Kronus map divided into 25 provinces and asks yourself “What am I doing here?” Because the symbols, units and options are not all that self-explanatory. Our unanswered department has thrown itself into the battle for Kronus. Can this be fun? Or did developer Relic make the same mistake as Electronic Arts did in Battle for Middle-earth 2? There the map mode was just an unkind appendage. Instead, pushing the army on a tactical campaign map. In the Dawn of War add-on Dark Crusade – which can also be run without the main program – there is no opulent story this time.
And with you six other races fighting for supremacy on the planet Kronus.